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Caravel Forum : DROD Boards : Holds : Dungeon Master (Singe room puzzles!)
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5.2/10 (22 votes)
σ 1.93
Author Name:The Architest
Submitted By:The Architest
Hold Name:Dungeon Master
Theme:Singe room puzzles!
Author's Difficulty:
Number of Levels:5
Number of Rooms:5
Number of Monsters:207
Version:DROD: The City Beneath (3.2)
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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admin
Level: Legendary Smitemaster
Rank Points: 8
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File: Dungeon Master.hold (3.8 KB)
Downloaded 928 times.
License: Other
From: Unspecified
icon Dungeon Master  
11th Guard is trapped to old dungeon!
You must help him get out before you die there!

5 leveled hold based to Guard player role.
Maybe making longer sequel : Dungeon Master II!
:D
07-19-2008 at 06:35 PM
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mxvladi
Level: Smitemaster
Rank Points: 2434
Registered: 02-11-2008
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icon Re: Dungeon Master (+2)  
Ugh... I've solved this.

Well,(no offense) Architest seemes a bit newbie architect. There're few checkpoints, mostly smiting rooms, and level 5 is clearly dumb(as I said, no offense).

However, I quite liked level 3. This was pretty clever room, though easy one. But enjoyable. Keep doing rooms like level 3 room, architest! :D

What about another rooms:
first room: brain made sense for me. Made room a lot more enjoyable than it would be without brain. :)
second room: Uhh... I don't understand point of three tarstuff change tokens - I used only one. Also, don't understand point of pressure plate on/off - even if tar press it it's quite easy to destroy the tar.
fourth room: Well, pretty easy, too. Though nice briar timing.
fifth room: AGRH! This is the worst room in the hold. just wait until stalwarts kill all roaches and roach queens? Well, still, one such room doesn't spoil hold too much.

Well, congrats to Architest with his first promoted hold!

5 fun with 3 brains.

EDIT: And I wouldn't say it's based on guard player role. Storyline - yes, but not puzzles.

[Last edited by mxvladi at 07-19-2008 07:49 PM]
07-19-2008 at 07:48 PM
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Tahnan
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icon Re: Dungeon Master (+1)  
The truth is, I kind of liked this hold. I would have liked it more with less of the architect telling us how bad it is. Five rooms, too, seems quite short.
07-19-2008 at 11:49 PM
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fratropea
Level: Delver
Rank Points: 87
Registered: 11-05-2005
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icon Re: Dungeon Master (+1)  
Hold very nice and fun...but very short!
I hope that there will be Dungeon Master2 :thumbsup

[Last edited by fratropea at 07-20-2008 07:32 PM]
07-20-2008 at 07:27 PM
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Danteslives
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icon Re: Dungeon Master (+1)  
I've come to see the Architest as I see that friend that is constant negativity. You ignore him, and enjoy the good he brings. His holds are easy, fun and relaxing. We certainly need a bit more of that in DROD!
09-14-2008 at 10:31 PM
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ellwilll
Level: Roachling
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icon Re: Dungeon Master (0)  
room one brain makes no sense to me

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10-15-2008 at 04:33 PM
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cbemom
Level: Delver
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icon Re: Dungeon Master (+1)  
fairly easy hold, a nice ten minute break! I would play a longer hold by this person, keep up the good work.

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03-30-2009 at 12:06 AM
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12th Archivist
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icon Re: Dungeon Master (+1)  
Not a bad hold by The Architest, certainly. Like Tahnan, I would have appreciated not being reminded of how bad the hold is, especially when I disagreed with the architect at every turn.

This is The Architest's first hold, so his more recent architectural endeavors are far superior to this one. Nevertheless, this was an enjoyable diversion. This means I shall continue playing holds by The Architest.

6 for fun
3 brains
45/100 approval rating.

Good job, Architest! :yes

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02-02-2011 at 11:49 PM
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west.logan
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icon Re: Dungeon Master (0)  
The script on the scrolls could have used some work but this was actually pretty fun. There were a couple of rooms that took a few tries but overall I enjoyed myself.
Thanks!

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05-10-2011 at 02:22 AM
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