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Caravel Forum : DROD Boards : Feature Requests : Death/Doom (we hate time......)
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The Architest
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icon Death/Doom (0)  
They will try kill player with their weapon,but when player is moved enough,it will Kill Him,he will appear to behind of Player,and Kill him,you cant do anything,your Stuned.

Architest can put at Editor,how many Turns will be before he kills Player.

it can be killed.


05-31-2008 at 08:46 AM
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MeckMeck GRE
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icon Re: Death/Doom (0)  
The Architest wrote:
Death/Doom will try to kill the player with their weapon (sword-like), but when the player moved too much turns,it will kill the player instantly.

The architect can set the number of turns before he kills the player instantly.

You can kill the doom before the time expires.
f!X3d

[Last edited by MeckMeck GRE at 05-31-2008 11:10 AM]
05-31-2008 at 11:09 AM
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The Architest
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icon Re: Death/Doom (+1)  
Thank you!

you know,im Finnish people,and English is pretty hard. :)
05-31-2008 at 03:56 PM
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mxvladi
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icon Re: Death/Doom (0)  
The Architest wrote:
Thank you!

you know,im Finnish people,and English is pretty hard. :)

Some help with English:

Write sentences with BIG letter.

Write word "I" with big letter.

When you write "im", write "I'm". :)

Hope that will help a bit.
05-31-2008 at 03:58 PM
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The Architest
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icon Re: Death/Doom (0)  
"I love myself"

Like this :

DROD is Puzzle/Action game created by Caravelgames. :lol
05-31-2008 at 04:02 PM
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Someone Else
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icon Re: Death/Doom (0)  
Flawlessly consistent.
05-31-2008 at 04:07 PM
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eb0ny
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icon Re: Death/Doom (0)  
Back on topic:
I think this request is kind of useless, because it will simply halt player's progress, forcing him to restart. Exactly the same thing can be done closing all exits with yellow gates. If you still have to do the player death after X turns thing, try the following:

One NPC tracks the number of moves, and when it is reached, it sets some variable, to indicate player's death.

Then there are a bunch of guard NPC's, who will appear on player death turn, init cut scene and init "Move to Player" command, killing player in the process. It is imperfect, but with enough sides covered it should work.

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05-31-2008 at 05:25 PM
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MeckMeck GRE
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I think he wants a death-timer which acts like a monster. So it may kill you before time runs out and you may also stop the timer by killing it.

[Last edited by MeckMeck GRE at 05-31-2008 07:13 PM]
05-31-2008 at 07:13 PM
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