Jatopian wrote:
Hm. Invisible characters are not unknown, but in that room? There is a character in that general area in the server's room image.
1. I found a trivial way to create NPCs that behave like this, you simply create a visible NPC then use "
Set Appearance None"
. They follow normal NPC vulnerability rules, or if you give them imperative invulnerable they'll follow normal invulnerable NPC rules. They bleed visibly. Hold attached, on turn 1 you're surrounded by this kind of NPC on all sides (though some of them die on the next turn).
2. 15,21 is the center point for the trapdoors. This makes it easy to see the character is in that exact area, not just the general area.
3. There are visible characters or monsters for 1-7 and 9 but not for 8. So it probably WOULD be character #8, though I do see another character I can't specifically account for.
(Spoiler if you haven't gotten this far in TCB)
Click here to view the secret text
×Most likely the character I can't account for is just a second instance of Halph, used for the tunnel transport effect.
So yeah, certainly there would be an NPC there.
I wonder if Elfstone's copy of TCB got corrupted to do this somehow, or if she's having some other problem entirely, but it sure as heck seems similar.
EDIT: just to be totally clear, while I built a hold mimicking the symptoms of the bug, I don't get these symptoms at all in Lowest Proper: 1W myself
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"
Now I will repeatedly apply the happy-face rule"
[Last edited by Beef Row at 05-19-2008 10:30 AM]