Blondbeard wrote:
Having played some of the broken rooms I too wonder why this change was introduced. There's definitly puzzle potential in the way things worked before, and they felt kind of logical too. No need to answer if you are buisy, but I'd like to place a slight reservation against this change
Sure, I hear you, but it would be unfair for me to change things at this point because some people object. We have spent a large amount of time and effort on the forum over several months with many testers in order to iron out bugs and fix incomplete game logic in 3.1. Frankly, the time is long past to express reservation. Reservations were in order when this change was made
six months ago. I don't know how else to say this: if you're interested in fixes to game logic being made in a major patch, then you need to voice your reservations during the several beta builds that get released, preferably on the threads dealing specifically with these changes being made. Waiting in silence for the beta cyle to complete -- and then, following that, waiting silently for a release candidate to be selected as an official release -- and then, following that, choosing a moment a couple weeks later to voice objections to the way things have been working all through the 3.2 beta simply has a very low probability of success in changing the new status quo.
Sorry, again, but that's what all of these beta builds are there for. I understand if people don't want to apply a potentially unstable patch, but there's always the option of installing a second beta installation on your computer to test out changes that seem import to you. Or, if that's too much, you can browse through the bug fix threads at your leisure while we're working our way through the new beta cycle. If you can think of any other ideas, I have an open mind to making things better for everyone in the future.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 05-24-2008 07:34 AM]