mxvladi wrote:
By the way: if this room is incompleteable, this hold wouldn't arrive in "Holds" board.
Some advices:
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×Try to keep interval from guards until you need them to help you to destroy tar blob
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×Much easier to use left guard to help you to destroy left tar blob, then kill him and use second guard to destroy right blob
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×To increase interval from guard run around some obstacles and try to force him to turn his sword - while he will do this, you'll run from him
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×And here's img of one of positions where you can stab tar using guard:
Move SW from this position, and guard will turn his sword SE, destoing tar from up, while you will destroy tar from down. So, all tar will be removed. The same with right tar.
Hope that will help.
I remove one blob that way, but I immediatly get killed!
Anyway, I'll try to use your hints.
____________________________
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×My DROD progress:
Official holds:
King Dugans Dungeon 2.0: Postmastered!
Journey to Rooted Hold: Postmastered!
The City Beneath: Mastered, 1 room left in postmastery area
Gunthro and the Epic Blunder: Mastered, 2 rooms left in postmastery area
The Second Sky: Completed (bad ending), 26% secrets; now playing:
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×Constructs Warehouse 3/More Fluff/Mother of all Roaches; saved Akandia (Empty Space), Tueno (Englos Defense), and Clarbag (Save Our Surfacers!)
Smitemasters Selections related to the main plot:
Devilishly Dangerous Dungeons of Doom: Completed, 16% secrets
Suit Pursuit: Mastered
Finding the First Truth: Completed, 18% secrets
Smitematers Selections unrelated to the main plot:
Complex Complex: The Complex
Flood Warning: Water Damage
Best quote ever (TSS ending spoiler):
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×There will be no Turning in the throne room unless I say so!