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Caravel Forum : DROD Boards : Bugs : Incorrect hold totals (Build 59 and Build 62)
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Neathro
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icon Incorrect hold totals (+1)  
I made a 3 level hold, tested the last level, and my hold totals were all 0s! Here's a screenshot of the same bug in the Porthole Demo update 2 (I think) hold. I brought up the moves counter to prove my point. :|

Click here to view the secret text


[Last edited by Neathro at 03-09-2008 11:03 AM]
03-04-2008 at 03:53 PM
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Mr. Slice
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icon Re: Incorrect hold totals (0)  
Yeah, it does that sometimes. Usually preceding with a beep. I've had this problem too. My guess is that there was an error retrieving the data. Hope mrimer can do something about this.

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03-04-2008 at 04:09 PM
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Syntax
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icon Re: Incorrect hold totals (0)  
Mr. Slice wrote:
Yeah, it does that sometimes.
Does it? Since which version?

I've never seen this before. Thanks for reporting this.
03-04-2008 at 06:09 PM
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Mr. Slice
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icon Re: Incorrect hold totals (0)  
I think it was build 59 or 58 that did this. Ever since I got 60 or 61 recently I haven't had this problem since.

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03-04-2008 at 06:19 PM
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Neathro
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icon Re: Incorrect hold totals (0)  
Ok, thanks. I got the beep too. I'll check if the 62 install is ok...

Nope. 62 breakes in JYS - First Contact.

03-04-2008 at 08:47 PM
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Briareos
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Neathro wrote:
Ok, thanks. I got the beep too. I'll check if the 62 install is ok...

Nope. 62 breakes in JYS - First Contact.
If you get a beep, please post what line(s) got added to your drod.err - because that's what the beep is there to tell you...

np: The Orb - Spanish Castles In Space (Adventures Beyond The Ultraworld Deluxe Edition (Disc 1))

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03-04-2008 at 10:04 PM
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Neathro
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icon Re: Incorrect hold totals (+1)  
This is everything for the day the error happened.
Click here to view the secret text


Sorry, but I can't tell what's important here.

Also, there were a lot of these the day before.

Assertion error in line 1102 of .\DbHolds.cpp: "roomsExplored.size() < numSecretRooms"
Same as below

And this is what DROD: TCB dumps in DROD.err:
Assertion error in line 1102 of .\DbHolds.cpp: "roomsExplored.size() < numSecretRooms"


[Last edited by Neathro at 03-05-2008 11:55 AM]
03-05-2008 at 11:45 AM
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Briareos
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icon Re: Incorrect hold totals (0)  
Neathro wrote:
Sorry, but I can't tell what's important here.
No matter - better err on the side of caution and post too much instead of posting too little. :)

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03-05-2008 at 11:55 AM
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Neathro
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icon Re: Incorrect hold totals (0)  
Hmm... I think that's the day the error happened, but it doesn't match my first post... When I first looked that was the last *FIRST LOG IN SESSION...*

And this is exactly all of drod.err's log for today, when I got the bug 3 times:
Click here to view the secret text


So that's our error message!

I hope I helped. Or at least wasn't useless.

[Last edited by Neathro at 03-05-2008 12:03 PM]
03-05-2008 at 12:02 PM
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mrimer
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Neathro wrote:
Hmm... I think that's the day the error happened, but it doesn't match my first post... When I first looked that was the last *FIRST LOG IN SESSION...*

And this is exactly all of drod.err's log for today, when I got the bug 3 times:
Click here to view the secret text


So that's our error message!

I hope I helped. Or at least wasn't useless.
I have fixed this error message for the upcoming build. However, I think it's actually just a false error message -- it should be <= . So that's not our problem with this bug. I'll keep looking...

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[Last edited by mrimer at 03-08-2008 07:06 PM]
03-05-2008 at 02:38 PM
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mrimer
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icon Re: Incorrect hold totals (0)  
Neathro wrote:
I made a 3 level hold, tested the last level, and my hold totals were all 0s!
I believe there is still a bug somewhere, but I can't reproduce it. Is anyone able to make a simple hold that I could import and make this happen?

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03-08-2008 at 07:11 PM
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Neathro
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icon Re: Incorrect hold totals (+1)  
Here. Try all the stairs, and follow the scroll's instructions. I made this in .62. It works breaks for me!
(This hold contains only 2 rooms and no doors, orbs or NPCs.

Note: If you remapped the wait key, you may have - Well... You can work it out. You're good at that.

03-08-2008 at 09:41 PM
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Briareos
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icon Re: Incorrect hold totals (+1)  
Can't say I can seem to produce any hold end moves count problem with build 63 here... :(

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03-09-2008 at 01:21 AM
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Mazer
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icon Re: Incorrect hold totals (+1)  
Gotcha! It works only in the editor (in Build 63), not during normal gameplay. But I did not get the error message, though.

[Last edited by Mazer at 03-09-2008 08:20 AM : forgot some stuff]
03-09-2008 at 08:19 AM
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Neathro
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icon Re: Incorrect hold totals (+1)  
Oh, yeah. Ooops. I forgot to mention you have to playtest to get the bug. Silly me.

[Last edited by Neathro at 03-09-2008 11:05 AM : Why should I clutter this topic with my signature?]
03-09-2008 at 11:02 AM
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mrimer
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icon Re: Incorrect hold totals (0)  
Neathro wrote:
Oh, yeah. Ooops. I forgot to mention you have to playtest to get the bug. Silly me.
Okay, thanks. I found and fixed the bug in build 64.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
03-09-2008 at 07:20 PM
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