Preliminary findings:
So far I've been setting up situations where on my first move I cross a checkpoint, killing a wraithwing or killing nothing. Through testing, tileset is irrelevant.
In this situation, independant of whether I wait for the Beethro spawning particle effect to finish, on ALTERNATE TRIALS the checkpoint fails to trigger. Also, moving from one checkpoint directly to another checkpoint causes the second one to fail, continuing for all subsequent consecutive checkpoints. Thus far, I haven't been able to otherwise reproduce the checkpoint failing on not the first move, but I'm only five minutes in to testing
If anyone else can reliably reproduce the bug, post in this thread how you do it, so our friendly neighbourhood codemonkeys can patch the problem. I've attached my test hold, with anyone edit enabled.
[Edited by DiMono on 01-04-2004 at 05:08 AM GMT: Forgot to make the hold anyone edit. It is now]
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