Some more info on morale.
Cities have will normally slowly lose happiness. Things that raise happiness are:
- giving a festival
- finishing a building (finishing a unit does not affect morale)
- having a building that increases happiness
(round table for humans, thermae for regency..)
- having Jolina Lightbringer as your goddess
- winning a fight nearby the city
There are also factors that can lower happiness:
- cities that were not originally yours tend to grow dissatisfied faster
- having more than 3 militant units inside the city
- having any unit with plague inside
- destroying another city
- levies
- rush build
- enemy ghosts around your city (these are always hidden, so you will need detection to find out; however, I haven't ever seen the AI use them yet)
Any recommendations on RACE to start with? Maybe some Army combo's?
Each race has several good combo's. Some examples:
human
- knights + paladin / mounted scout / hero with cavalry
Combinations of knights with other cavalry units form a very fast and quite strong attack force. But watch out for enemies with break charge!!
- apprentice mage + bowman / ballista / warlock
Do not underestimate the apprentice mage. Their paralyzing shots are dangerous, since a paralyzed enemy is helpless against "
standard"
ranged attacks. Adding a unit with tactician (an engineer for example) is also useful in this combination.
elf
- envoy + druid / illusion
Envoys are a sneaky way to win without fighting, especially when hidden by a druid or accompanied by a horde of decoys.
- marksman / enchantress + ethereal wall
ethereal walls are ideal to protect your ranged attackers
- phantom + jinx
Jinx is not a unit, it's a spell (mind 1). It's actually a curse, reducing the resistance of the victim by 3 points. Nasty in combination with any unit with a magical attack, phantom is just one example.
dwarf
- miners + war machine + working spider
War machines are among the heaviest hitters in the game. They are expensive, however. Build miners to pay their upkeep. War machines are also bulky, meaning they can't cross forests or hills unless you build a road on it. So, build roads to the enemy (hence the working spider). Of course they also need a few caravans as support.
War machines are both strong and fast. They do have a weakness, however: low resistance! Keep this in mind. If the enemy relies heavily on units with a magical attack, you're better off building slayers.
- slayers + chanter + runecaster + battering ram
Slayers, with decent support, make a formidable attack force, be it a bit slow. And of course you must take caravans along.
- berserker + escape tunnel + city bomb
This is a fun and very efficient way to defend your city. With an escape tunnel the berserkers will survive even if they are defeated. And because they have regeneration, they will have full health the next day!
regency
- daemon + invisibility
A daemon will summon a wraith into battle. If the enemy can't see you, you can keep attacking and fleeing with the daemon, each time killing something with summoned wraiths. Invisibility is a high-level spell in mind 1.
- daemon + spectre
Both the daemon and his summons benefit from the unholy aura of a spectre.
- skeleton / golem / vampire + spectre + necromancer
Make your legions of terror even more terrifying. Necromancer is the only way to heal undead (besides the tombstones you can find in swamps sometimes).
- any undead + a road
This is the workaround for rivers, with a road (bridge) undead can cross it.
Well, there is more for the other races, but I'm going to bed now. Hope you found something useful.
[Last edited by grobblewobble at 12-07-2007 10:54 PM]