The 'Neather's behavior is more complicated that that.
I'll hide it since there are spoilers....
Click here to view the secret text
×- There are conditionals such as "if the door at X1,Y1 is open, door at X2,Y2 is closed, and Beethro is at X3,Y3 then ..."
- The action is not always hitting an orb - there are fleeing actions as well.
- Areas, not just single squares, can trigger 'Neather actions
- When you stab the 'Neather, a dialog pops up
There may be more complicated actions as well - I don't recall without going and looking at the code. None of these are hills to die on, but all together it's not a trivial task. Plenty of other good stuff is in the works, and I'm pretty sure Erik has said we're not going to add a scripting editor to *any* creature, new or old.
____________________________
The greatness of a nation and its moral progress can be judged by the way it treats its animals.
--
Mahatma Gandhi