Jatopian wrote:
calamarain wrote:
Have 25 levels, each consisting of two tiles. One tile for Beethro to start on, and one tile with the stairs down
YOU'RE DOING IT WRONG
Two tiles, one for the player to start one, one for a scripted character immediately using "Go to level entrance" command.
But then you would still have to deal with the delay of making 25 separate rooms. There's a better way, since it's possible to put multiple level entrances in the same room: Make a single room with 25 open tiles that Beethro can stand on, put a level entrance on each one, and put an invisible character next to each level entrance with a script as follows:
Wait for entity Player at [coordinates of level entrance]
Go to level entrance [either the next level entrance or, for the last one, this can say end hold]
That's the fastest possible way to make a 25-level hold. And, as an added bonus, it's undeniably an original room, since no room in any previously published hold does anything like this!
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bill-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a burning scroll.