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Caravel Forum : Other Boards : Crystal Shard Games : A Tale of Two Kingdoms (An epic faerie tale adventure game, Deluxe Edition now released.)
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TripleM
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icon Re: A Tale of Two Kingdoms (+1)  
Absolutely awesome game.

I completed it myself (with a few hints), but just took a look at the latest 'full walkthrough' posted on the other forum. The amount of content in this game is incredible, and extremely clever.

Even the way a huge number of wrong combinations of objects gives you a hilarious message is great.

Bah, who needs King's Quest.

Make another one. Please.

[Last edited by TripleM at 07-24-2007 06:19 AM]
07-24-2007 at 06:19 AM
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mademoiselle_meena
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icon Re: A Tale of Two Kingdoms (0)  
TripleM when you say other forum which one do you mean? I would love to see a full walkthrough because I can't seem to figure out how to get the hair from the door frame and I am stuck on how to get the giant treasure...seems I missed the rainbow.

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07-24-2007 at 08:00 PM
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PHattiE
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icon Re: A Tale of Two Kingdoms (+1)  
mademoiselle_meena wrote:
TripleM when you say other forum which one do you mean? I would love to see a full walkthrough because I can't seem to figure out how to get the hair from the door frame and I am stuck on how to get the giant treasure...seems I missed the rainbow.
I don't know about forums, but I used this walkthrough: http://crystalshard.net/atotk.php?page=down


07-25-2007 at 05:09 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (0)  
The unofficial walkthrough: http://angrymanga.com/dump/atotk_walkthrough.html

Having 20 saved games (as well as not doing patches other than re-releasing the full executable, and saved games not working after an upgrade) is pretty much the AGS default. I'll look into the savegames some more, though. I suppose it depends on your playstyle how many saved games you need, although the autosave should help.

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07-29-2007 at 11:30 AM
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jayjech
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icon Re: A Tale of Two Kingdoms (0)  
There is a lot of media that claims to be "epic," but A Tale of Two Kingdoms is truly worthy of the title "an epic fairy tale."

I'm no master of the universe to declare such worthiness; this is just my humble opinion. -- but, wow. This game blew me away... the artwork, the music, the fantastic storyline! At times, I felt like I was actually watching a blockbuster film. This land of dreams has a special place in my heart.

Thank you, Crystal Shard. What a fantastic legacy you have built!
08-07-2007 at 06:44 PM
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Kloreep
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icon Re: A Tale of Two Kingdoms (0)  
Thank you, to everyone who worked on this game. It is awesome!

I've played a number of AGS games that I liked, but few that compared to the quality I remember from old commercial titles like Quest for Glory. And ATOTK is, I think, the first that actually surpassed them. The writing is well done, the plot very coherent (moreso than a lot of other games). And the wonderful music and graphics support it all very well.

I hadn't followed this game much while it was in development and loaded it up not really knowing what to expect. However, my expectations were raised right from the introduction and initial chapter, and they were not disappointed. :)
08-09-2007 at 07:47 AM
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shylock
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icon Re: A Tale of Two Kingdoms (0)  
I can't seem to be able to download the patch.
The link in the download page:
http://crystalshard.net/atotk.php?page=down
points to itself...where is it located?

Thanks!
08-16-2007 at 05:56 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (0)  
Fixed now.

http://www.megaupload.com/?d=NEEUX950


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08-16-2007 at 06:31 PM
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Mandrake42
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I really loved this game, I thought the setting and the story were really good and loved the way they drew on Celtic mythology. The characters were likeable, the graphics were great, especially for a freeware game, and it was a long engrossing experience to boot. One thing I really liked was the variety of ways to solve problems and the varying effects that it would have on your score. It made for more thoughtful and less linear gameplay than can be expected from most games of this type. That said I do agree that some of the puzzle solutions were a little obscure, though score wise this was perhaps deliberate game design. Anyway, I would have thought this a great game if I had paid for it in the heady days when Sierra was still Sierra and when Lucasarts didn't just make Star Wars knock offs. Kudos to all the team, well done. Well done indeed.



I did discover one bug:
*Possible spoiler*






After Branwyn goes to the monastery in chapter 5, I found that if I went to the camp while she wasn't there, after I walked past Taliesyn, about the point Branwyn would put away her sword, the game froze and couldnt be recovered. If I went to the Monastery and saw her leave, then went to the camp, the error was resolved. Minor but it might need looking at. *Note this is after I had defeated the goblin occupation of the village*






*End Spoiler*

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[Last edited by Mandrake42 at 08-22-2007 03:10 PM]
08-22-2007 at 02:57 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (+2)  
Now available: update v1.2

This fixes (to my knowledge) every bug and issue reported in these threads, in particular teleporting from your bedroom to Thierna na Oge, being unable to pick up the pigeon in one room, and being unable to cross the bridge in rabbit form. I wish to thank everybody for their feedback.

Download full game

Download v1.2 patch

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08-28-2007 at 09:38 PM
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Zorz_CZ
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
I just would like to sincery thank for great job Crystal Shard has done! By using these words : ;)


Wo-wo-wo-wo-wonderful time I've spent! Meaning Tale of Two Kingdoms, of course... absolutely amazing! This game must've been made by genius...and only for genius too, I got this feeling few times. :D However, with long time of guessing correct solutions and little help of walkthrough I was able to finally get to the quite succesful end. I will try to play it again to solve and find things I missed. You know, I've never seen an adveture game where I could feel so free... for example 5 posiible endings are simply unbelieveble! You recalled me old times with Quest for Glory.... Nevermind, I'm writing tooooo much again. :)


I just hope, that You will be still eager to create and I wish You good luck in any future work, dear Crystal Shard team. :thumbsup

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"I love fairy tales not only since they tell us dragons and devils exist, but principally because tales show us, that WE CAN DEFEAT THEM!"

And also sorry for some mistakes in my English, if anybody cares of that. :)
09-06-2007 at 04:04 PM
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guest
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (+1)  
Hello

I am new here and am in need of help. I've been trying to take the goblin shield back to Havgan with me in chapter 4, but everytime I try to leave I get caught and it gets taken away from me. If I try to leave by the dock the blacksmith catches me, and if I try to leave by annoying the jeweler, the guards take away the shield. What am I missing? Please help. Thanks.
10-24-2007 at 07:57 PM
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NoahT
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
I haven't actually done this myself, but from what I've read, I know that:

Click here to view the secret text


-Noah

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And in the end, the love you take is equal to the love you make.

My stuff:
Click here to view the secret text


[Last edited by NoahT at 10-25-2007 12:20 AM]
10-24-2007 at 08:26 PM
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guest
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
NoahT wrote:
I haven't actually done this myself, but from what I've read, I know that:

Click here to view the secret text


-Noah

Yes I just figured that out, but thanks Noah! (It wasn't in the walkthrough.) I'm glad this game is logical, some of the puzzles in King's Quest weren't so sensical.
10-24-2007 at 08:45 PM
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tlittle1982
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icon Can somone please help me out here? (0)  
Ok, ive been trying to get the rope and Im going crazy... I pulled the string and ran to the other starway by the kings room and it said it wouldnt let me go there. is there a certain time i need to do this. i cant go down the stairs because the man catches me and yells at me.If anyone can give me a tip on how to get the rope i would be very greatful.
Thanks!

Oh and I had a hard time climing down the balcony it wouldnt let me after i threw the vase on the guards head i couldnt figure out where to climb down. i havent gotten pass that part and I'd love to see the rest of the game if only someone would help!

Thanks so so much!

Tonya
10-30-2007 at 08:45 PM
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NoahT
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
For the rope:

Click here to view the secret text


For the balcony:

Click here to view the secret text


-Noah

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And in the end, the love you take is equal to the love you make.

My stuff:
Click here to view the secret text

10-30-2007 at 11:54 PM
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tlittle1982
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icon Rope and Balcony (0)  
Thanks Noah! :thumbsup
10-31-2007 at 12:46 AM
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wonkyth
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
what do you do to wake up the princess in the room with the barghast?

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Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-01-2007 at 06:28 AM
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tlittle1982
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icon Please help! (0)  
Is there suppost o be a merchant in the city square so i can get the matches??? He isnt there. i keep going back and forth and Ill even go do something else for a while and come back and hes still not there. Does anyone know when he shows up???

also, how do i get the shield in the weapon shop, it says in the walkthrough that the weaponmaster is talking to the apprentice at the docs but I never see him there. someone please help me out!!!! Thanks so much!!!
Tonya
11-01-2007 at 04:07 PM
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TripleM
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Merchant:
Click here to view the secret text

11-01-2007 at 09:36 PM
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tlittle1982
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
How do i get the goblin shield?
11-03-2007 at 02:54 PM
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guest
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Hello,

I cna't for the life of me correctly identify the
Click here to view the secret text
. Can someone give me a good hint, or please tell me straight-out? I have tried many different combinations.
11-04-2007 at 01:07 AM
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tlittle1982
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
does anyone know how to keep the goblin shield after you get it- i tryed to but everytime I walk toward the blacksmith, he takes it back and every time i get kiked out from the jewelery store the guards take it
11-05-2007 at 03:50 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
The goblin shield -

Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


The assassin -

Click here to view the secret text


Click here to view the secret text


Click here to view the secret text



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11-05-2007 at 10:20 PM
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jeffandy1234
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
whats this game about? gameplay i mean :)
11-06-2007 at 04:12 AM
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TripleM
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Think King's Quest, point + click, or what I call 'an RPG without monsters'.
11-06-2007 at 04:56 AM
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jeffandy1234
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
original kings quest or newer mechanics?
11-06-2007 at 01:33 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
jeffandy1234 wrote:
original kings quest or newer mechanics?

Both, actually. Classic mechanics include the "walk / look / touch / speak" GUI; newer mechanics include the self-walking NPCs as well as the ability to order people around.

No other graphical adventure that I know of allows you to "ask the monk to read that book for me".

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11-06-2007 at 02:10 PM
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jeffandy1234
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
In the original kings quest, specific typing commands were used to interact with the enviorment. How is this diferent? :)
11-06-2007 at 07:39 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
In the VGA games of King's Quest (i.e. #5 and up), you used a mouse cursor instead.

Also, the text parser of Sierra games (and in particular King's Quest) was never all that good. While any Zork'ish game would allow you to "take all books except the green, then burn it", the KQ parser is pretty much limited to simple "<verb> <noun>" sentences. I've played nearly every Sierra game in existence, and none of them allow you to order NPCs around.

But well, why not form your own opinion? After all, the game is free, so you'll definitely get your money's worth.


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11-07-2007 at 01:43 AM
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