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Jeff_Ray...
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In the mouse description of Chen, it says that the high morale allows Chen to jump over snakes. How do I pull off the trick?

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07-03-2007 at 08:28 PM
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NoahT
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The staff has to be as close to the snake as possible without actually being on the same tile. Chen is basically pole vaulting over the snake using his staff as the pole. Study the example below:

.=terrain
C=Chen
-=staff
|=snake body

....|....     ....|....
.C--|.... --> ....|C--.
....|....     ....|....


Note that this won't work if the staff is over water.

-Noah

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[Last edited by NoahT at 07-04-2007 12:12 AM]
07-04-2007 at 12:11 AM
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Kwakstur
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icon Re: Chen's High Morale (0)  
NoahT wrote:
The staff has to be as close to the snake as possible without actually being on the same tile. Chen is basically pole vaulting over the snake using his staff as the pole. Study the example below:

.=terrain
C=Chen
-=staff
|=snake body

....|....     ....|....
.C--|.... --> ....|C--.
....|....     ....|....


Note that this won't work if the staff is over water.

-Noah
Man, with all these Specials and High Morales, this game is full of stuff that seems impossible to base puzzles off of, isn't it?

I mean, that's neat, and would be nice in an action game, but it's nearly impossible to utilize in a turn-based (and tile-based) puzzle game like this, so it seems like the kind of thing that will just sit in our repretoire.

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[Last edited by Kwakstur at 07-04-2007 01:10 AM : GAH!!!! I KEEP ON DELETING STUFF!!!]
07-04-2007 at 01:08 AM
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skell
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icon Re: Chen's High Morale (+2)  
(Yeah, first of all Hello to all, it has been a lot of time since my last visit, mainly due many computer crashes, lacks of internet and other things).

Secondly, I just Finished Wonderquest 3 Final, and I must admit I felt really proud after getting through all of this ^_^.

Thirdly, I must disagree with Kwakstur. I must admit, it is more or less impossible to make complex, accurate, one-solution or err, linchpin (Was it this word) puzzles which include such elements. That's why there are lots of Action Puzzles, which support hundreds of possible solution, and instead of Thinking skills it needs more strategy and tactic. Just like last levels of KDD, where
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[Last edited by skell at 01-29-2012 08:21 PM : Going to the keep]
07-28-2007 at 03:55 AM
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googa
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icon Re: Chen's High Morale (+1)  
Secondly, I just Finished Wonderquest 3 Final, and I must admit I felt really proud after getting through all of this ^_^.

Congratulations, I think just a few people have already done it.

I think the complexity of the room is up to the quest artist:
If we have 10 heroes X 4 resources,
The more heroes X resources number, the harder the challenge will be.

One note: If you move your mouse over the resource panel, the system will display the available specials for that room. (Useful for debugging and playing).

[Last edited by googa at 08-01-2007 01:40 PM]
07-30-2007 at 01:58 PM
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