Mazer wrote:
jbluestein wrote:
I can pretty easily solve seven of the required rooms. The secret room at
Click here to view the secret text
×
3S1W
is quite easy -- easier than most of the required rooms.
I've made the whole room again and now it's something entirely different.
The new room is definitely better. Although it's easier than I thought it was at first, since:
Click here to view the secret text
×
You have to exit from the same place you entered, which means you can get away with hitting a power token on the corners -- I was trying to hit one of the center ones and still get all the guards, which is possible, but harder...and then you can't actually exit that way anyway.
jbluestein wrote:
I'm attaching a demo of The Ment Base: Click here to view the secret text
×4S2E,
as I wonder if my solution was intended or not.
That's a secret room, so you might want to use some secret tags. I thought it was a bit too easy, so I changed it too.
And I can't look at your demo, since I changed the entire room.
Updated hold in first post.
Does this room need a power token? Because I can't pick up the speed potion. But I'm not sure if I need to or not. (I can escape from the walled-off area without it, but haven't been able to get anywhere with cutting the gel.)
And, while I'm here, a question about
Click here to view the secret text
×
The Ment Base Basement: 1S
Any hints to be had here?
Click here to view the secret text
×I'm pretty sure what I need to do: get a single guard into each square, have it cut the mud then kill all babies and guard while standing on the door. Unfortunately, the few times I've managed to get started with one guard, I get stabbed in the back before I can clean the square up.
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Rings and knots of joy and grief, all interlaced and locking."
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