This is probably as good a place as any: I've been looking at the tutorials and thinking, "
Wouldn't it be neat if they covered important plot points as well?"
So I thought it'd be fun if the tutorials were something like 'memory squares' where Beethro steps in them and replays a heavily modified version of his past. So in the basic techniques one, he shows Halph how he kills roaches while on the way to KDD's level 10 at the start of JtRH,
Click here to view the secret text
×the monsters one is about the destruction of Neatherville, and so on and so forth. So you could cover Halph's defection in there,
while not having to worry about spoiling the earlier games because the details change to fit the 'memory' and Beethro lampshades it (that is, he says: Hey, wait, this isn't what happened! There was this other guy and... You know? I like it better this way. Lot easier. You're 'hanging a lampshade' on the story-gameplay segregation by pointing it out in the script while not actually doing anything about it.)
(There isn't a monsters tutorial for goblins and rock golems?)
____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text
×Lost.
[Last edited by Mattcrampy at 06-13-2007 11:17 AM : Okay, secret tags.]