bandit1200 wrote:
Aaaaaaaaarrgh!
That's better.
I was going to post this in the "Replaying DROD" thread but decided against it as it got so long. Hope no one minds.
I don't think anyone minds at all that you have put it in a seperate thread, and I'm sure no-one would have minded if you had put it in the "
Replaying DROD thread"
anyway, even if it is long.
I am playing DROD again, with Caravel 1.6, for the first time since DROD was originally released and reached level 15 today. Some of the rooms along the way I don't recollect at all and some I recognised instantly, usually the ones I hated. Level 13 was a breeze since I originally spent hours mapping it, before it was found that a goblin had built a one brick wall where there shouldn't be one. It seemed it only took about ten minutes this time, although I know how times flies when playing DROD.
It's a special phenomena that the program exhibits on much of the time we have.
BTW, does anyone else have DROD demo's behind their eyelids after a long evenings playing? It was so weird last night, laid in bed, to have Beethro was dashing around killing everything in sight in massive rooms, and I was still awake! Must have been the goblin stew I had for supper.
It certainly must have been the goblin soup - I have to admit that I've never gone to bed dreaming or even day-dreaming about playing DROD demos in my head.
What are the main differences in gameplay between Webfoot DROD and the AE version? Apart from the most obvious one of the checkpoints, which made the 3 tar mothers on level 8 much easier for me this time, they were a complete nightmare first time around. I noticed a post somewhere saying that the baby roaches take an extra step to hatch, but I must admit I never noticed while playing.
I think that is one of the changes, but I'm not sure either as it has not affected me. Maybe one of the developers can tell you exactly what behavioral changes have happened between the releases. In addition, Tar now appears on maps, unlike in the Webfoot version, and so hides any walls beneath it, so Level 11, as you may have discovered, is that bit more tricky as you now don't know where all the walls are.
The save games are a boon too. With webfoot I used the hidden room in level 12 to jump ahead and think I must have missed level 15 altogether as I'm just playing it and don't remember any of it. Mind you, memory isn't one of my strong points.
It is possible that you...
Click here to view the secret text
×...used the warp to skip to level 16...
...which would explain it if you had missed level 15 when you first did it.
Last thing; have any of the rooms been changed at all since the original version, either in layout or number of monsters?
As far as I know, apart from minor changes with checkpoints and removing squares of Tar to show checkpoints beneath it, I think all the rooms are the same as in the original.
Umm, I lied, it wasn't the last, I have a question about mimics. ....ah, I just did a search and found the thread about mimic placement which answered my question, so my last thing was my last thing after all.
Martin.
Hmm... I see.
Anyway, good luck with the rest of the game!
____________________________
Resident Medic/Mycologist