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Caravel Forum : Caravel Boards : Contests : King Darfit's Problem (Architecture contest)
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Someone Else
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icon King Darfit's Problem (Architecture contest) (0)  
King Darfit was, and is, a fat, lazy man (kind of like King Dugan). He decided that everyone probably wanted to be like him. Therefore he decided to call together all of his best architects and build a dungeon. The Smitemasters should be able to clear the room in 100 moves or less. Of course, the roaches were probably lazy as well. To that effect, he ordered all of the architects to design rooms that are very easy for the monsters, and therefore very hard for the Smitemasters. These are the instructions:

1. Design a single room that has a demo for beating it that has less than 100 moves.
2. The harder, the better. Rooms will be rated based on difficulty.
3. There is to be no scripting that is not fully explained.
4. There are to be no secret walls, image floors that mimic something, or any other deceptions.
5. You are to submit one (1) hold, consisting of one puzzle room and up to infinite non-puzzle rooms (but remember, Smitemasters will want to be lazy).
6. All entries must be in by 05/06/2007.
7. Only the last submitted entry by each player counts.
8. All Architects must submit a demo to prove that their room is, in fact solvable. These do not have to be displayed to the public, but must get to me before the voting begins.
9. Speed potions do not increase the amount of moves that a Architect has to build a room with (1 step = 1 move)

Note:
It is not required to enforce 100 move limit, as it is possible that the Smitemaster makes more than 100 moves. However, it is assumed that, being lazy, they will go for the shortest possible solution. This being said, do not build a room that encourages long demos, such as a slayer kill that, if you do it perfectly, makes 100 move, but could take a lot more if the Smitemaster is not adept at manipulating slayers. King Darfit does not like situations that encourage work.

Note also:
Review this post for rules changes and updates.

Prizes:
1st place: Ten points.
2nd place: Five points.
3rd place: One point.

[Last edited by Someone Else at 05-20-2007 04:19 AM]
05-19-2007 at 08:11 PM
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Jason
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icon Re: King Darfit's Problem (Architecture contest) (0)  
Is it just me, or is this exactly the same as this?

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05-19-2007 at 08:58 PM
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Doom
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icon Re: King Darfit's Problem (Architecture contest) (0)  
Jason wrote:
Is it just me, or is this exactly the same as this?
If you read the rules, you'll realise that the main emphasis here is completely different. Hint: Look at the first rule.

Nifty idea. I made something quick a moment ago. I can see pretty cruel things coming out of just 100 moves...
05-19-2007 at 09:12 PM
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Jatopian
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icon Re: King Darfit's Problem (Architecture contest) (0)  
Could there be a rule that the architect must provide a demo to prove that it is, in fact, solvable?

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05-19-2007 at 10:13 PM
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coppro
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icon Re: King Darfit's Problem (Architecture contest) (0)  
Jason wrote:
Is it just me, or is this exactly the same as this?
I lol'd hard at these two topics, considering that they're brothers.
05-19-2007 at 10:21 PM
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Someone Else
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icon Re: King Darfit's Problem (Architecture contest) (0)  
Jatopian wrote:
Could there be a rule that the architect must provide a demo to prove that it is, in fact, solvable?

Yes, but people may not necessarily want to show it to everyone. In that case, try to find a alternate way to get it to me (so I can validate/invalidate the hold before the voting). The first post is now edited.

And coppro, FYI, mine is better.
05-20-2007 at 02:43 AM
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The spitemaster
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icon Re: King Darfit's Problem (Architecture contest) (0)  
Doom wrote:
If you read the rules, you'll realise that the main emphasis here is completely different. Hint: Look at the first rule.

Nifty idea. I made something quick a moment ago. I can see pretty cruel things coming out of just 100 moves...

Not only that, but the interesting thing about mine is more of how it is ranked then the difficulty in building it. I just tried to pick a category that many people would respond to, so that the end bit would turn out well. (And so that I could put a room of mine in.) (And sorry if any "n"s are infact "m"s because I switched to a different keyboard layout.)

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05-20-2007 at 03:01 AM
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Someone Else
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icon Re: King Darfit's Problem (Architecture contest) (0)  
This contest is postponed until there are less contest going on. Notification will occur when it is postponed no longer.
05-23-2007 at 11:19 PM
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