I've always thought that what was great about DROD was the amazing variety of puzzles (and even the translation of non-DROD style puzzles into DROD) that can be made using a limited number of elements/monsters.
People are still making amazing and original rooms using AE elements alone, or basing holds around single monsters/elements, for example (a la Tim), or using very simple, minimalistic setups to create intricate or impossible looking rooms (a la BoyBlue or Larrymurk). (Edit: Let's not forget Oneiromancer's chromatic limitations)
We've in no way exhausted the puzzle potential of AE elements, let alone JtRH, or, even remotely, those of TCB. Without even bringing scripting into the equation. (This almost goes without saying, given that 2.0 is Turing complete).
Having loads of new elements or the ability to just script anything goes against what's cool about DROD, and actually makes it less of an achievement to be creative/original/interesting.
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[Last edited by Jacob at 10-03-2007 08:00 PM]