And mastered!. Really an amazing, big and incredible hold. Comments in each level.
The Ugly Beggining Part 1
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×All of them were nice rooms, the aesthetics are incredible, didn't though then that there would be a secret scroll in 2N 1W, maybe I'll just replay the hold in the future to see it
The Misty Maze of Mistery
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×Level where the room is nearly imposible from one entrance and possible from the other. You did very well this, and thanks for marking the correct entrance with an arrow. The skull island secret is a tricky one
Happiness is a state of mind
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×
2S 1W could have some checkpoints, the hardest room of the level for me, i had always to restart the first two.
2S 3W I noted how many turns take both the bomb and roaches, can't imagine how hard was for you to make the room and plane that
1N 1W The numbers room, a excellent idea to hide a secret, find other 7 secrets or invest a very high amount of time uncovering the mud to see the numbers (if you don't have visible tar). Really great, it seems like a real password to something big scattered around the hold
Voluntary Work
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×As the Misty Maze of Mistery, this level has rooms which are only possible from once entrance, aside from that, rooms weren't very hard, the secret room of 3S 2W was tricky.(
Checkmate
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×No words about how incredible is to play this level, a real chessboard, and with chessboard puzzles! I managed myself to get to the solution of the move to win, would be better if the scroll also said which moves
Three Times as Fun
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×How the hell can you make the same room been passed in three different ways?. Well, you did, and not with one, with an entire level, you deserve the best, truly
Neighbours
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×All based on serpent and rattlesnake movement, it's a lot easier if you know just some of the mechanics with them, otherwise it's really a hell, the rooms are alright
Sewers
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×Once again, the aesthetics, the scenario, the speechs... all of them combine in a level which makes really feel like you are being chased in a sewer that never ends (i was somewhat tired in the 2-3 last rooms always being chased). Some of the dialogue is very fun. The tar puzzles are very, very clever
By the way, 1S 1E has an error, guard speech appear even when they aren't there when you hit an orb
The Ugly Beggining Part 2
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×All of the rooms were alright, except with 4N 1W, needed help from hints and solutions, had enough with level 15 of KDD
Overall a great and epic hold, with amazing aesthetics, puzzles and very well hidden secrets, so make sure to play it
. The only thing missing it's checkpoints, but the fault it's of the Doctor e. Will.
10 fun 6,5 brains.
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A moment last forever, an eternity passes in an instant, the time I spent here was inevitable...
[Last edited by Suwako at 12-30-2015 02:15 PM]