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Caravel Forum : DROD Boards : Bugs : Fuses and Speed Potions (A timing oddity)
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Beef Row
Level: Smiter
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Registered: 12-28-2005
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icon Fuses and Speed Potions (0)  
Now, two disclaimers:
1. I'm not using the patch.
and
2. This may be intended?

If you use a speed potion, then step on a length 1 fuse + bomb combination, the number of turns it takes to explode varies.

If you stepped onto the fuse while you were on a clock tick, it takes 3 turns, but if you stepped onto the fuse while between clock ticks, it takes 4 turns.

In other words, even if you light a fuse during your extra turn, it takes half a tick longer to burn, which seems somehow inconsistent. (And could be potentially used to create timing puzzles of an excessively unintuitive sort). However, it does keep fuses and bomb synchronized with monster action, so I can see how this could go either way. Either way, just thought it should at least be mentioned.

EDIT: In PH 3N1W, this allows a solution which is likely unintended.
Click here to view the secret text


And yes, this is the room I noticed this behavior because of.

____________________________
"Now I will repeatedly apply the happy-face rule"

[Last edited by Beef Row at 05-08-2007 05:56 AM]
05-08-2007 at 05:42 AM
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Caravel Forum : DROD Boards : Bugs : Fuses and Speed Potions (A timing oddity)
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