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Caravel Forum : DROD Boards : Architecture : A buggy cutscene (Does not finish properly)
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Chaco
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icon A buggy cutscene (0)  
Okay, so for the actual, y'know, serious hold I'm working on, I figure it might be convenient for story purposes to have some cutscenes.

I start with something fairly simple - Beethro is forced to be at a certain spot with his sword in a certain position, which simplifies the "replace Beethro with a clone character" problem.

However, Beethro appears at the tunnel exit when the cutscene finishes, which is not what I want.

The hold is Anyone-Edit, so you can take a look at the code and then berate me extensively for misusing the script system.

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04-10-2007 at 02:10 AM
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Stefan
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icon Re: A buggy cutscene (0)  
Change the character to Beethro instead of Clone and it should be ok.

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[Last edited by Stefan at 04-10-2007 02:17 AM : to --> the]
04-10-2007 at 02:14 AM
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Chaco
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icon Re: A buggy cutscene (0)  
Why, thank you, Stefan. Works perfectly now.

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04-10-2007 at 02:16 AM
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