A way to draw out this room would be:
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×1. Draw a 10x10 dot grid (would work better if you use a + instead of a dot). The space between each set of four points will be defined as a "
Room"
. The space between rooms will be defined as a "
Doors"
. The checkpoints are defined as "
Gates"
.
+ +
X
+ +
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×2. Draw a special line to indicate the Gates that you can only enter after entering 8 Rooms.
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×3. Draw in some of the more obvious path segments, such as corners and Gates.
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×4. Remember, you can only enter each Room once, and you must enter every single Room before leaving the puzzle. So if you enter a Room that connects with a Gate, you must leave through that Gate.
The first set of moves you need to do are in the picture.
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×
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×From that point, remember that you need to enter a checkpoint after every 8 trapdoors, so count path lengths.
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×And no, the next move is not the lower-left checkpoint.
I'll attach a demo when I get back to my desktop, if you still need it then.
____________________________
Casebier
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Revisiting old Project: ZelDROD 1 / ZelDROD RPG (If I can ever find the custom graphic files that I made for it.)
[Last edited by Casebier at 04-22-2007 04:57 PM]