mrimer wrote:
Yeah, this is good stuff we're looking at here. I think we should keep this project moving along!
Oh yeah? I guess that I can keep playing with it. Did it ever have problems when starting the game
Did it show the mask instead of the image? That seemed to be a problem at first.
I like the smooth movement of the blocks as they fall, rather than the normally jagged jumps from row to row.
Yeah, I have the pieces falling by pixels instead of piece size... I figured that would look better.
I would like to get rid of the small space at the bottom (~3 pixels of a tile row) and left. Just resize the play area slightly I guess.
So, are you saying that you don't want to brick around the edges? Just have the playing field hit the top, bottom, and side?
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I think a splatter when a row disappears would be great.
That may take a while... I will look into doing that.
How about styling 2x2 pieces as a block of tar? They will combine together when next to each other. If a piece is removed, then it turns into tar babies.
That would be cool. I will have to see the best way to do that with the code that I have. I think that it will not be too bad. I think that it would be cool to have a block of tar, then when another group of tar hits, they form together. Also, when a line is broken, they turn into tar babies. But, wow, that will not be for a while... I will work on just getting it working first.
I will, if it is ok, add DROD sounds to the game. Maybe when a tetris is made, I could have Beethro make one of his sounds... and/or when he completes a level, he makes the sound that he does when a room is completed.
I may add something that changes the background and bricks when you make it to another level. I think it would get interesting once you make it to a level that could hide the spiders!
Any other suggestions? Is anyone still having problems getting it to run?