I just startet to play your hold. Some impressions:
Entrance: -
1 South : Simple hack and slash with orbs. What about a green door leading to the west path instead of a yellow one?
1S1W : The guards get stuck and have to be "
pulled"
out. Not too easy, but the groups of enemies can be dispatched quick.
1S2W : Random tar room. Easy, but generates quite a mess. Nice to have well placed checkpoints here.
1S3W : Not the worst idea... plays quite interesting...

However, the room is also timeconsuming.
All in all a simple but nice hold.
[Last edited by MeckMeck GRE at 12-27-2006 06:16 PM]