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Caravel Forum : DROD Boards : Holds : Tar Superstar v.2 (Tar and Mud in beautiful levels (revisited version))
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5.1/10 (13 votes)
σ 2.09
Author Name:Claude
Submitted By:Clotho
Hold Name:Tar Superstar v.2
Theme:Tar and Mud in beautiful levels (revisited version)
Author's Difficulty:
Number of Levels:3
Number of Rooms:67
Number of Monsters:3133
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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Level: Legendary Smitemaster
Rank Points: 8
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File: Tar Superstar v2.hold (45 KB)
Downloaded 1354 times.
License: Other
From: Unspecified
icon Tar Superstar v.2  

10-13-2006 at 10:44 PM
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Pilchard VIII
Level: Smiter
Rank Points: 392
Registered: 01-21-2006
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icon Re: Tar Superstar v.2 (0)  
First download!

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10-13-2006 at 10:47 PM
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zex20913
Level: Smitemaster
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icon Re: Tar Superstar v.2 (0)  
This hold is still unsolvable. You can not get back from a red door in room 1S1E. Grr.

Edit: I take it back. There is a roundabout way of getting back.

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[Last edited by zex20913 at 10-13-2006 11:24 PM]
10-13-2006 at 11:22 PM
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Clotho
Level: Roachling
Rank Points: 10
Registered: 02-25-2006
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icon Re: Tar Superstar v.2 (0)  
There is a passage in 2S 2E.
10-14-2006 at 12:09 AM
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Tahnan
Level: Smitemaster
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icon Re: Tar Superstar v.2 (+1)  
'k, the lack of ability to backtrack on the last level just became a really serious irritation, when I discovered that (a) I actually did need to complete the first room, and (b) it wasn't in fact impossible, as it appeared to be. Except that now I have to go back through the level from the start...

To be a little more thorough: I liked the aesthetic here, but there's a fair amount I didn't like. For instance, a lot of the rooms on the first level hit a particular bête noire of mine: there are a lot of holes in edge walls that don't lead to rooms. That leaves a whole lot of guesswork as to where you can actually exit a room (as well as guesswork as to where to find rooms you're missing), which I find extremely irritating. (The not-really-doors on the east and west sides of TMMG:1N were a particularly egregious example of this.)

The first level had some interesting variations on a theme, none of them singularly hard, which is a good thing. Unfortunately, the second and third levels contained a number of rooms I found rather tedious: Mud 4N2E, for instance, felt like a whole lot of plodding, and Mixed Grill 4N involved schlepping around dealing with mud for ages, followed by replaying 2N.

There's a fair amount of good here, but also room for improvement.
10-15-2006 at 07:15 AM
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Doogle
Level: Roachling
Rank Points: 11
Registered: 10-28-2007
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icon Re: Tar Superstar v.2 (+1)  
I seem to be stuck in the second level.

2N3E - Thanks to the tar-controlled wall, its a one-way trap. And i can't see any other way to get back to the rest of the level.

Any help please? It would be appreciated.

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11-11-2007 at 07:56 PM
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Remlin
Level: Master Delver
Rank Points: 181
Registered: 04-28-2005
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icon Re: Tar Superstar v.2 (0)  
There's a secret wall in 2N.
11-11-2007 at 08:13 PM
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