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Caravel Forum : DROD Boards : Architecture : Deeper Underground
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Mattcrampy
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File: Deeper Underground Beta.hold (9.1 KB)
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icon Deeper Underground (0)  
UPDATE: This is version 1.01. It differs in several minor but important ways:

1) It should be possible now to return from each branch.
2) 1N has been changed to require footling with orbs. It's a trapped roach, so it's really no biggie.
3) The blue door has been removed, so all those who've played through the hold already can see the room they never got to see.
4) Construction on the level above has begun.

It's in every other way unchanged.

Well, everyone else is posting holds, so I guess it's my duty to my country.

Deeper Underground will eventually be 25 levels big... of which you'll only need to do 15. I have a basic story idea outlined, but at the moment my architecture needs more work.

Oh well, at least it looks cool.

This is currently a one-level hold, with most of the south branch to be scrapped because it's a cop-out. It *should* be completely solvable - all the switches work and everything.

Matt

[Edited by Mattcrampy on 08-11-2003 at 09:49 PM]

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08-11-2003 at 11:13 AM
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zex20913
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icon Re: Deeper Underground (0)  
It's impossible to get back to the entrance from 1S, unless there's a workaround I haven't gotten to yet. The red door is bad.

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08-11-2003 at 04:20 PM
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StuartK
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icon Re: Deeper Underground (0)  
If you use the south branch, you can't get back to the entrance again...

Some nice rooms though.

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08-11-2003 at 06:27 PM
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billbuckner
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icon Re: Deeper Underground (0)  
1E: I am going to try to leadthe snake to the 1 square entrance. that might work.
08-11-2003 at 06:52 PM
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zex20913
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icon Re: Deeper Underground (0)  
One E is very simple, and HINT

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08-11-2003 at 07:15 PM
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Tscott
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icon Re: Deeper Underground (0)  
Unless I'm missing something you can't return from 2E either.

Also, about 1N:
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EDIT: more about 1N
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[Edited by Tscott on 08-11-2003 at 09:08 PM]

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08-11-2003 at 07:58 PM
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Mattcrampy
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icon Re: Deeper Underground (0)  
I CANNOT believe I forgot about the red door coming back. I apologise, and will fix for the next release when I scrap most of the south branch.

Matt

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08-11-2003 at 09:45 PM
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Mattcrampy
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icon Re: Deeper Underground (0)  
This is what happens when I don't eat my own dogfood. I'm not the best DROD player here, so I apologise for this, otherwise it would have taken an extra three months to release.

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Matt



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08-11-2003 at 10:31 PM
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Scott
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icon Re: Deeper Underground (0)  
Is 2N1E able to be exitted to the north? I can't see anyway to complete this trapdoor maze.
08-13-2003 at 04:56 AM
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Mattcrampy
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Matt

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08-13-2003 at 09:42 AM
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zex20913
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icon Re: Deeper Underground (0)  
I think, the way you've designed the room, it would only be possible if you would start on the right "island". Otherwise, you would be forced to enter on one bridge, exit on a different one, re-enter, re-exit, and enter it without a path out, to take all of the bridges. If one of them was two squares thick, or something, it would be possible, but it is physically and mathematically impossible right now.

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08-13-2003 at 08:28 PM
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Mattcrampy
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Matt

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08-13-2003 at 08:46 PM
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Scott
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icon Re: Deeper Underground (0)  
I was just wondering if you meant it to be solveable or not.
08-14-2003 at 01:47 AM
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