eytanz
Level: Smitemaster
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
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Re: secret rooms in JtRH (+1)
The essential/non-essential status of a room does not affect the save system.
The system is pretty complex, but it works as follows:
Restore will either take you to the room entrance or to a checkpoint. Regardless of what you restore to, all the other rooms return to the state they were in at the time the save was made.
If it restores to room entrance, it will restore to the last time you entered this room when it was unsolved.
If it restores to a checkpoint, it will restore to the last time you stepped on that checkpoint. This is independent of room state (which can be solved or unsolved), and of other checkpoints. This is where confusion can really come in.
Imagine the following: a three room hold, call the rooms 1, 2, and 3. Room 1 has two checkpoints (A and B) in it, and no monsters. Rooms 2 and 3 are both accessible from room 1 and have monsters in them.
First, you step on checkpoint A. This saves the game in its current state (rooms 2 and 3 unsolved). Then, solve room 2, return to room 1 and step on checkpoint B. Now, go to the restore screen and restore to checkpoint A. This restores the state at the time of the save - both rooms unsolved. Now, solve room 3 and return and step on checkpoint A again. At this point, restoring to checkpoint B will mean that room 2 is solved and room 3 is unsolved, while restoring to checkpoint A means that room 2 is unsolved and room 3 solved.
One final element to the confusion is that, for the purpose of dropping master doors, it doesn't matter what the state of a secret room currently is - all that matters is that you solved it once. If you then restore to a state in which it is unsolved that makes no difference.
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