Well, yes, the request is gone, but I guess a breeding grounds for new idea is usually not a bad idea...
--
I can't quite figure out a name, profession, origin, or age for my idea, but:
Weapon: Sledgehammer
-Only kills by swinging
-Weapon acts almost like an object by itself: Pushes crates and barrels normally, one at a time. Turning does what you'd expect it to do while pushing. Moving pushes normally, though you can move diagonally move "
past"
an object:
...
Ox.
.\.
with O as player, X as object, \ as weapon, and moving NE.
Possible special:
-- Power swing, probably requires one food. Either press "
z"
and the next swing is a power swing, or the game freezes when you press "
z"
and you choose where to swing.
-Basic mechanics: Object caught in the swing slides as far as it can to the direction in which it is pushed. (...Kinda like the generic ice block in other games)
-Possible nuances: Can smash monsters the same way (Imagine swinging into a roach to kill an entire row of them), maybe even killing a Fluffy (nah). For crates/barrels, maybe slides even off mud or slides to one space beyond mud, stopped by other crates, etc. Maybe toggles switches, maybe passes momentum on (too much trouble though). Projectiles done this way are are only affected by whether or not the arrow opposes it (deflection can cause nasty infinite side effects)
There are some other possibilities to work out here -- Would water stop various flying objects? Are fluffies still fluffly when flying 100 mph? Does the splotch of the roach complement the green of the forest? Would a crate flung through a ray disassemble into a fire and catastrophically light up forests? Comments would decide, right?