Okay, I added the Start label to have the script treat this as a loop and I added speeches to help me see where I am in the code, so that I now have:
Label "start"
Speech Beethro, "we're at start"
Wait for turn 1
Speech Beethro, "we just waited one turn"
If ... go to "attack" : |
Wait for player at (#,#)-(#,#) | Same stuff 8 times.
[...] |
Speech Beethro, "we're about to go back to start"
Go to "start"
Label "attack"
Speech Beethro, "we're at attack"
Appear
Speech Beethro, "we just appeared"
Turn into monster
Speech Beethro, "we just turned into a monster"
When I execute this, I get the dialog from the Start label, but if I step onto the grass (and yes, I have the right squares coded), those speeches continue and the Attack label is never reached. Why not?
Edit: I just started the level and pressed 5 once. The following text looped three times automatically, then stopped, even when I started to walk: "
we're at start,"
"
we just waited one turn,"
"
we're about to go back to start."
-Nick
[Last edited by nickcoffey at 05-18-2006 08:33 PM]