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Caravel Forum : DROD Boards : Holds : Illusion Island (hard holds)
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3.9/10 (14 votes)
σ 2.26
Author Name:JHT
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Hold Name:Illusion Island
Theme:hard holds
Author's Difficulty:
Number of Levels:4
Number of Rooms:25
Number of Monsters:986
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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admin
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File: Illusion Island fix.hold (809.7 KB)
Downloaded 1964 times.
License: Other
From: Unspecified
icon Illusion Island  
..
04-17-2006 at 02:55 PM
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UrAvgAzn
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icon Re: Illusion Island (0)  
wallu wrote:
Do you have a permission to use those scroll pictures (in Tutorial) from JtRH? They aren't public domain.

I'm curious about that too. -_- And is that Korean that you wrote in?

Keep posting,

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Such grief, such joy, to live at all."
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[Last edited by UrAvgAzn at 06-23-2006 04:03 PM]
04-17-2006 at 04:05 PM
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Tim
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icon Re: Illusion Island (+1)  
This hold is not finishable, you will get stuck in level 3. (Oh, and it's very tedious as well...)

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04-17-2006 at 06:02 PM
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Hikari
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icon Re: Illusion Island (0)  
Judging by the layout of the final room in that strange 'Tutorial' floor, I'd almost say this one's a work-in-progress that never got dropped in Architecture. Since, y'know, there's what appears to be a warp room going on there but the stairways to all floors after 3 are blocked?

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04-17-2006 at 10:07 PM
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martz
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icon Re: Illusion Island (+1)  
This hold can now be completed, although there is a secret room on the Tutorial level which I've not been able to find.

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06-14-2006 at 10:13 AM
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Tahnan
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icon Re: Illusion Island (0)  
So is there a reachable secret room on the first level? I couldn't get to one either.
08-01-2006 at 08:16 PM
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CuriousShyRabbit
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icon Re: Illusion Island (+1)  
Thanks to Schik for updating this hold today. Thanks to Stefan for changing the unreachable secret room from "secret" to "not secret." This hold is now masterable.

[Last edited by CuriousShyRabbit at 04-21-2008 07:28 AM]
04-21-2008 at 01:14 AM
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bomber50
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icon Re: Illusion Island (+1)  
This is an OK hack and slash hold. Nothing unique or new here at all, but also nothing too terrible either, which is always a good thing. The rooms are decent and require a reasonable amount of thought to finish.

One problem with this hold is that it's a bit tedious. Scaling down, some of the room ideas, in my opinion, would made it less of a slog and more enjoyable. One huge offender is 2: The Entrance, where a lot of mud has to be dropped several times to open a black door and reach a new room. Another problem are the aesthetics, which are very haphazard. There are large groups of tunnels next to each other for seemingly no reason, and floor on the room boundaries that lead nowhere. Overall, though, I thought this was a fairly decent hold, that might be worth playing if you just want to smite some monsters.

I give it a 6 overall, and 5.5 brains for difficulty.

[Last edited by bomber50 at 02-19-2016 09:34 PM]
02-19-2016 at 09:33 PM
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