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Topic Starter |
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Latest Post |
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| [Game logic] when the entrance is blocked by a tarstuff pool |
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962 |
11-29-2021 at 09:02 PM by Kalin |
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| Floor tiles which move monsters and Beethro |
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2857 |
02-02-2022 at 02:37 AM by melvin |
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| [Game logic, 5.2 Upcoming] |
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1330 |
02-18-2022 at 12:45 AM by mrimer |
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| [Game logic, 5.2 Upcoming] |
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| [Interface] |
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| [Game logic, 5.2 Upcoming] |
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768 |
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329 |
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| [Interface] |
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827 |
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| [Interface] |
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376 |
01-24-2023 at 09:06 PM by Kalin |
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3 |
2105 |
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| [Interface, 5.2 Upcoming] Instead of forcing the 1:1 pixel windowed resolution |
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5 |
1489 |
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| [Game logic, 5.2 Upcoming] |
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2525 |
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1761 |
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| [Interface, 5.2 Upcoming] |
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34 |
3533 |
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| [Game logic, 5.2 Upcoming] |
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2 |
1374 |
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| [Interface, 5.2 Upcoming] I will explain |
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4 |
2266 |
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| [Game logic, 5.2 Upcoming] Something I need |
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2 |
1403 |
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| [Game logic, 5.2 Upcoming] |
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2 |
1117 |
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| [Game logic, 5.2 Upcoming] |
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1912 |
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| [Interface, 5.2 Upcoming] |
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4 |
1211 |
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| [Visual, 5.2 Upcoming] |
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1314 |
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4 |
342 |
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| [Game logic, 5.2 Upcoming] |
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1 |
393 |
06-21-2023 at 08:05 PM by mrimer |
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| [Game logic, 5.2 Upcoming] |
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1 |
582 |
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| [Game logic, 5.2 Upcoming] plus some related game effects |
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6 |
2213 |
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| [Game logic, 5.2 Upcoming] |
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3 |
1996 |
08-09-2023 at 06:55 PM by mrimer |
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| [Interface, 5.2 Upcoming] |
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379 |
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