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10-11-2005 at 04:34 AM by Schik |
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| another tool in the box |
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08-03-2011 at 03:03 PM by Jacob |
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1632 |
07-31-2008 at 10:30 AM by Jason |
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| Like the one RPG has |
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| option on the high scores page |
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| [Game logic, 5.2 Upcoming] |
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1026 |
11-24-2020 at 09:22 AM by skell |
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| A 'boss monster' idea |
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2122 |
08-15-2005 at 09:07 PM by rowrow |
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1940 |
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| Also, preloading |
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1878 |
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| Just a checkbox for personal goodness |
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| How to fix this |
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2084 |
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| "Turn into monster" for non-Beethro NPCs |
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1553 |
03-08-2008 at 08:39 AM by mrimer |
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2556 |
03-15-2004 at 02:49 PM by DiMono |
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1980 |
06-08-2005 at 09:54 AM by Wiz |
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2968 |
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1085 |
09-29-2020 at 11:19 AM by skell |
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| gah |
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| For cutscene pain prevention |
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2335 |
01-31-2006 at 09:38 PM by Swivel |
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| functionality for lazy players |
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09-13-2005 at 12:46 PM by rothro |
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05-10-2012 at 05:45 PM by mrimer |
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| Because oh man, scripting |
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| more predictable movement, no broken rooms |
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