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| [Game logic, 5.2 Upcoming] We'll probably never get this... |
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07-26-2021 at 09:45 PM by mrimer |
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| [Game logic, 5.2 Upcoming] |
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| Generalized "Get Natural Target" |
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| Hopefully there's not already a thread for this... |
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| [Visual, 5.2 Upcoming] for custom portrait makers |
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07-26-2021 at 09:52 PM by mrimer |
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| Like the one RPG has |
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| another tool in the box |
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| This is somewhat hard to explain in the length of a title |
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| because long if-else if-else if statements are TERRIBLE. |
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| An option in the demo screen |
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| current system has a few limitations... |
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| For some situations |
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| collabs and compilations are hard sometimes |
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| For cutscene pain prevention |
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| [Game logic, 5.2 Upcoming] |
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| [Game logic, 5.2 Upcoming] because skell told me to do it |
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| [Game logic] especially "On Death" |
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11-24-2020 at 09:23 AM by skell |
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02-03-2021 at 01:40 AM by mrimer |
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| for custom player role nonsense |
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| stairs that go east and west instead of just north and south |
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| for vastly easier custom "queens" |
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| Puzzle within a puzzle |
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11-25-2003 at 08:14 PM by mrimer |
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12-28-2003 at 06:11 AM by mrimer |