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Topic Starter |
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 | would save a bit of backtracking |
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09-16-2008 at 05:13 AM by NiroZ |
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 | [Visual, ] |
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06-29-2009 at 04:24 PM by Fang |
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 | [Interface, ] Please? |
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3911 |
02-29-2016 at 07:35 PM by mrimer |
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 | Sword which stacks damage. |
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3000 |
05-13-2013 at 04:17 PM by mrimer |
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 | [Game logic, ] Because flexibility is fun. |
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 | [Interface] |
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2840 |
11-25-2020 at 12:24 PM by mrimer |
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 | And even shields maybe? |
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 | [Game logic, ] |
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 | [Interface, RPG 2.0] |
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1347 |
06-29-2023 at 06:45 PM by mrimer |
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 | [Interface, ] |
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1153 |
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 | [Game logic, RPG 2.0] |
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457 |
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 | Like "set var at" but for reading instead of setting |
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273 |
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 | [Interface, RPG 2.1] Skeleton Lock was ambiguous |
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09-13-2008 at 04:53 PM by mrimer |
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 | [RPG 2.0] |
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 | [Game logic, RPG 2.0] A small request. |
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3255 |
08-22-2009 at 09:27 PM by Fang |
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 | [Game logic, RPG 2.0] |
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2143 |
11-11-2023 at 10:16 AM by mrimer |
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