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03-05-2016 at 09:24 AM by mrimer |
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 | [Game logic, RPG 2.0] Configurable beam damage |
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08-25-2025 at 11:01 AM by mrimer |
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08-31-2025 at 08:51 AM by Chaco |
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09-03-2025 at 05:10 PM by mrimer |
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 | [Game logic, ] Because flexibility is fun. |
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 | [Game logic, ] 'Wait we don't have these?' isn't a good reaction |
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