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Topic Starter |
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 | [Interface, RPG 2.1] Skeleton Lock was ambiguous |
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 | [Visual, RPG 2.0] |
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 | [Interface, RPG 2.0] |
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 | Has absolutely nothing to do with a DoomRL TC :P |
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3090 |
11-25-2020 at 08:57 PM by mrimer |
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 | [Game logic, ] |
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06-10-2023 at 04:52 PM by mrimer |
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 | [Interface, RPG 2.1] |
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 | [Game logic] Problem solved. Nevermind this thread. |
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 | [Official Hold, RPG 2.1] |
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 | [Game logic, RPG 2.1] |
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09-22-2008 at 09:55 AM by NiroZ |
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 | Get rid of a red herring |
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2851 |
03-26-2016 at 03:47 PM by Chaco |
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 | [Game logic, ] |
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06-08-2023 at 08:23 AM by mrimer |
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 | [Game logic, RPG 2.1] |
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03-08-2016 at 07:23 AM by mrimer |
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2862 |
04-06-2009 at 03:48 PM by Samuel |
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 | [Interface] |
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 | [Interface, ] |
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12-20-2008 at 11:40 AM by moldar |
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 | or 10, or whatever |
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10-04-2008 at 01:53 PM by worm |
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09-25-2008 at 10:10 AM by mrimer |
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 | Like Each Attack, etc. |
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02-03-2009 at 04:00 PM by NiroZ |
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 | [Game logic, ] Because flexibility is fun. |
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 | [Game logic, RPG 2.0] A small request. |
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