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Latest Post |
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 | [Game logic, RPG 2.1] |
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08-14-2025 at 04:20 PM by Nuntar |
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 | [Game logic, RPG 2.1] Even more flow control |
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 | [Interface, RPG 2.1] Skeleton Lock was ambiguous |
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3601 |
06-10-2023 at 04:52 PM by mrimer |
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 | [Visual, ] |
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3062 |
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 | Also make them out of 1,000 instead of 100 |
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3082 |
01-18-2016 at 08:36 AM by mrimer |
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 | [Interface] |
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3597 |
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03-05-2016 at 09:24 AM by mrimer |
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 | [Game logic, RPG 2.0] Configurable beam damage |
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