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Caravel Forum : DROD RPG Boards : RPG Feature Requests
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Sword Which Stacks Up Damage Poll
Sword which stacks damage.
4
3001
05-13-2013 at 04:17 PM by mrimer
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Tarstuff swap tokens swap characters in the spawn variables
[Game logic, ]
1
926
06-06-2023 at 03:51 PM by kieranmillar
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Tendry's Tale: Add another shortcut
1
4609
03-08-2016 at 07:30 AM by mrimer
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Text in damage calculator
[Interface]
0
75
11-22-2025 at 03:02 AM by Nuntar
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Toggle whether individual multiplier vars stack or override
[Game logic, ] See inside for explanation.
0
1347
11-05-2020 at 05:29 PM by Xindaris
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Trapdoor Reset Token
6
3057
09-25-2008 at 10:00 PM by bwross
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TSS Toggleable Arrows
[RPG 2.0]
0
1286
11-03-2020 at 08:40 PM by Professor Tio
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Update Monster Info Screen Before Leaving Room
1
1825
09-28-2020 at 05:39 PM by mrimer
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Use battle key when viewing other room on mini-map
Extra feature
1
2623
03-05-2016 at 02:08 AM by mrimer
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User-creatable scrolls
Leave notes for yourself, inside the game.
0
2580
09-19-2008 at 05:35 PM by AtkinsSJ
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Using monsters as equipment
[Interface]
1
190
09-05-2025 at 04:32 AM by kieranmillar
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View Hold Room
4
3028
02-08-2009 at 01:14 PM by Kwakstur
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view more than one level when you click on the minimap
would save a bit of backtracking
4
3490
09-16-2008 at 05:13 AM by NiroZ
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Viewing room adds it to map on all future playthroughs
4
3179
03-20-2016 at 01:41 PM by kieranmillar
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Wait for entity Invisible NPC
1
2643
01-05-2009 at 07:30 AM by Kwakstur
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Wait for entity Mimic
0
2616
12-26-2008 at 11:20 AM by Kwakstur
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Wait for event, if, and wait for any/all/one
[Game logic, RPG 2.0] Compatibility or clarity
2
314
09-13-2025 at 01:45 PM by Xindaris
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Wait for Item group Pressure Plate
[Game logic, RPG 2.1] This also applies to regular DROD
0
91
02-19-2026 at 10:24 PM by averagemoe
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Wall lights and dark
8
3162
04-16-2009 at 10:41 AM by underscorpion
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Wall-dwelling behavior
[Game logic, RPG 2.0] like seep
1
2470
12-24-2024 at 12:46 PM by mrimer
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Water and Pit Platforms
[Game logic] Annoying Platform Placement
0
2661
04-03-2009 at 09:48 AM by reyll3
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Way to see initial room state
[Interface]
0
70
11-19-2025 at 10:39 AM by hyperme
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Weapon disable + trapdoors
5
3260
08-22-2009 at 09:27 PM by Fang
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Weapons without reach
[Game logic, ] Repurposing of _MySword
3
3170
06-21-2023 at 09:59 AM by mrimer
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Where are personal arrays?
[Game logic]
1
182
09-01-2025 at 02:04 PM by hyperme
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World Maps feature from TSS for RPG
1
3102
07-11-2015 at 05:01 AM by Banjooie
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Wyrm Smiter graphics
1
496
12-17-2024 at 03:45 PM by azb
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_Beam
[Game logic, RPG 2.0] Configurable beam damage
2
1593
10-09-2023 at 06:15 PM by greenscience
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_Color variable
[Visual, RPG 2.1] works similarly to _MyColor
2
3111
11-06-2025 at 07:20 PM by Nuntar
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_Command var
We have _Weapon and _Shield, do we?
1
2456
12-26-2008 at 03:22 PM by mrimer
<<3456
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