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Topic Starter |
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Latest Post |
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 | Sword which stacks damage. |
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05-13-2013 at 04:17 PM by mrimer |
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 | [Game logic, ] |
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926 |
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4609 |
03-08-2016 at 07:30 AM by mrimer |
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 | [Interface] |
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11-22-2025 at 03:02 AM by Nuntar |
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 | [Game logic, ] See inside for explanation. |
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1347 |
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3057 |
09-25-2008 at 10:00 PM by bwross |
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 | [RPG 2.0] |
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1825 |
09-28-2020 at 05:39 PM by mrimer |
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 | Extra feature |
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2623 |
03-05-2016 at 02:08 AM by mrimer |
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 | Leave notes for yourself, inside the game. |
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2580 |
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 | [Interface] |
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190 |
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3028 |
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 | would save a bit of backtracking |
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4 |
3490 |
09-16-2008 at 05:13 AM by NiroZ |
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 | [Game logic, RPG 2.0] Compatibility or clarity |
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314 |
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 | [Game logic, RPG 2.1] This also applies to regular DROD |
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 | [Game logic, RPG 2.0] like seep |
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1 |
2470 |
12-24-2024 at 12:46 PM by mrimer |
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 | [Game logic] Annoying Platform Placement |
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2661 |
04-03-2009 at 09:48 AM by reyll3 |
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 | [Interface] |
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3260 |
08-22-2009 at 09:27 PM by Fang |
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 | [Game logic, ] Repurposing of _MySword |
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3 |
3170 |
06-21-2023 at 09:59 AM by mrimer |
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 | [Game logic] |
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182 |
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3102 |
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1 |
496 |
12-17-2024 at 03:45 PM by azb |
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 | [Game logic, RPG 2.0] Configurable beam damage |
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 | [Visual, RPG 2.1] works similarly to _MyColor |
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3111 |
11-06-2025 at 07:20 PM by Nuntar |
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 | We have _Weapon and _Shield, do we? |
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1 |
2456 |
12-26-2008 at 03:22 PM by mrimer |