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Topic Starter |
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Latest Post |
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| New way to view the level |
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3575 |
03-01-2016 at 01:32 AM by mrimer |
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| [Game logic] These are terrible names |
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2382 |
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| Get rid of a red herring |
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2418 |
03-26-2016 at 08:47 PM by Chaco |
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4218 |
03-08-2016 at 01:30 PM by mrimer |
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2654 |
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2019 |
03-08-2016 at 01:23 PM by mrimer |
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2396 |
03-05-2016 at 03:24 PM by mrimer |
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2306 |
03-05-2016 at 03:24 PM by mrimer |
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3643 |
03-05-2016 at 03:23 PM by mrimer |
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| Extra feature |
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2171 |
03-05-2016 at 08:08 AM by mrimer |
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2876 |
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3199 |
03-01-2016 at 01:38 AM by mrimer |
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3453 |
03-01-2016 at 01:35 AM by mrimer |
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2302 |
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| Also make them out of 1,000 instead of 100 |
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2595 |
01-18-2016 at 02:36 PM by mrimer |
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2683 |
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| [Game logic, RPG 1.3] |
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3669 |
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2154 |
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| Sword which stacks damage. |
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2562 |
05-13-2013 at 10:17 PM by mrimer |
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2033 |
12-15-2012 at 11:57 PM by Nuntar |
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2732 |
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| wherein I submit a sensible feature request |
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2239 |
03-12-2011 at 07:54 PM by mrimer |
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| [Game logic] Problem solved. Nevermind this thread. |
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2728 |
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| Assist in scripting |
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2585 |
05-28-2010 at 09:06 PM by Chaco |
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| [Game logic] |
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3064 |
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| Idea |
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3516 |
04-02-2010 at 01:26 PM by Maurog |
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| [Game logic] Do you think there should be a fire sword in DROD? |
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2762 |
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| [Game logic] Who else wants monsters to move in RPG? |
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2738 |
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| We need more than one type |
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2843 |
10-22-2009 at 12:35 PM by Nuntar |
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