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Topic Starter |
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Latest Post |
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 | [Game logic, RPG 2.0] Configurable beam damage |
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 | [Visual] |
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1485 |
07-28-2023 at 01:18 PM by mrimer |
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 | [Interface, RPG 2.0] |
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1340 |
06-29-2023 at 06:45 PM by mrimer |
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 | [Game logic, ] Repurposing of _MySword |
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3159 |
06-21-2023 at 09:59 AM by mrimer |
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 | [Interface, RPG 2.0] |
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1033 |
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 | Just for mimics and NPCs |
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 | [Game logic, ] |
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 | DROD RPG's real analogue to secrets conquered |
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8 |
3083 |
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 | [RPG 2.0] |
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5 |
3013 |
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 | [Game logic, RPG 2.0] |
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3048 |
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 | [Game logic, RPG 2.0] A small request. |
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3579 |
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 | [Game logic, ] |
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3570 |
06-10-2023 at 04:52 PM by mrimer |
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 | [Game logic, ] Duplicates existing functionality |
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4338 |
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 | [Game logic, ] |
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1578 |
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 | [Interface, ] |
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3374 |
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 | [Game logic, ] |
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29 |
3674 |
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 | [Game logic, ] |
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3 |
915 |
06-08-2023 at 08:23 AM by mrimer |
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 | [Game logic, ] |
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2062 |
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1137 |
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 | [Game logic, ] Additional type of customization |
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1105 |
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 | [Visual, ] |
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 | [Game logic, ] |
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2975 |
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 | [Game logic, ] |
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3499 |
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 | [Visual, ] |
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3173 |
06-05-2023 at 11:17 AM by mrimer |
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 | [Interface] |
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1196 |
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 | [Interface] |
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3788 |
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 | [Interface, ] |
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6036 |
09-01-2021 at 06:47 PM by mrimer |
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 | [Game logic, ] Because flexibility is fun. |
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